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Komm zum Punkt | ||||||
Publisher | D&R Denkriesen | |||||
Designer | Wrede Klaus-Jürgen zur Linde Ralf | |||||
Artist | ||||||
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Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-10 | ca. 30 min | 8+ | de | 2025 | ||
Cards - word - story-telling | ||||||
Komm zum Punkt
One person – called Seeker – needs to be enticed to name a word unknown to them. Start and finish card are stacked separately. The person left to the Seeker names a number between 1 and 6, draws the top card, turns it over and reads the word next to the named number, and all others but the Seeker do the same. The Seeker draws the top finish card and names the word on the back determined by the number. In turn, every player now – within the runtime of the timer – a word to continue the sentence. All non-seekers may non name the wanted word in any form, and correct grammar must be used. When a sentence cannot be continued, a new sentence can be begun. If the seeker names the wanted word, the team takes the card.
Cooperative narrative game for 2-10 players, ages 8+
Publisher: Denkriesen 2025 Designer: Ralf zur Linde, Klaus-Jürgen Wrede Web: www.denkriesen.com Stock #: KP3001
Users: For families & friends Special: Many players
Version: de * Rules: de * In-game text: yes
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