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Prime Climb | ||||||
Publisher | Thinkfun / Ravensburger Spieleverlag | |||||
Designer | Katherine Cook Finkel Daniel | |||||
Artist | Kemna Shawn | |||||
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random | ||||||
tactic | ||||||
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intera | ||||||
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deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 20 min | 10+ | de | 2021 | ||
learning | ||||||
Prime Climb
Your two pawns should be first to reach the 101 slot in the middle. A turn comprises rolling dice, movement, ejecting and card drawing. You use the results of two dice to move your pawn(s): You add, subtract, multiply or divide the number under a pawn with one of the dice results. You must use both result in separate operation, in a double four times. If you arrive on an occupied slot, the pawn there goes back to start. If the movement phase ends with reaching a red slot = a prime number bigger than 10, you draw a card – either an action card for immediate use, or a keeper card to play in the movement phase. A pawn on 101 is out of play; if you are first to arrive at 101 with your second pawn, you win. Series: Thinkfun
Educational game on calculations for 1-4 players, ages 10+
Publisher: Ravensburger Spieleverlag 2021 License: Math for Love © 2014, 2020 Designer: Katherine Cook, Daniel Finkel Art: Shawn Kemna Web: www.thinkfun.de Stock #: 76 429 7
Users: For families Special: 1 player
Version: de * Rules: de en * In-game text: no
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