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Noria | ||||||
Publisher | Stronghold Games / Edition Spielwiese | |||||
Designer | Wagner Sophia | |||||
Artist | Menzel Michael Zimmermann Holger atelier 198 | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 120 min | 12+ | en | 2017 | ||
positioning - development / Worker placement - adult, expert, komplex | ||||||
Noria
Projects for Noria’s future as paths and chambers at the City Hall. Knowledge shifts politicians in the chambers to change chamber values. You score for positions of your envoys on the paths for refining, settlement, exploration and research. For each path level, you pay with resources or goods. For actions - travel, resources, market, investments, production, city etc. - you activate discs in the active halves of three rings in your wheel. Phases of a turn are Wheel Changes (optional), Activation/Actions of up to three discs, Shifting and Removing of politicians and Administration with turning rings, take knowledge and integrating discs.
Steampunk economics game for 2-4 players, ages 12+
Publisher: Stronghold Games / Edition Spielwiese 2017 Designer: Sophia Wagner Editing, development: Julian Steindorfer, Rolf Raupach, Roman Rybiczka Artist: Michael Menzel, atelier 198, Holger Zimmermann Web: www.strongholdgames.com Stock#: SG-8031
Users: For experts Version: en * Rules: de en + cn es fr it jp nl pt ru * In-game text: no
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