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Smartphone Inc. | ||||||
Publisher | Arcane Wonders | |||||
Designer | Lashin Ivan | |||||
Artist | Gausa Victor Miller | |||||
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Player | Duration | Age | Languages | Year | ||
1-5 | ca. 120 min | 12+ | en | 2020 | ||
economy, majorities - Resources Management - development / Worker placement | ||||||
Smartphone Inc.
You want to develop your smartphone production company into the most powerful worldwide. In each of five rounds, you resolve eight phases, some of them in order of Priority. Two pads represent decisions and are secretly configurated in Phase 1 by placing them on top of each other, according to stringent rules. In Phase 2, prices are set. Phase 3 comprises production. In Phase 4, production is improved. In Phase 5, you study technologies for progress and bonuses. Phase 6 uses logistics via progress markers from phase 5. In Phase 7, you sell products. In Phase 8, you win Victory Points from sold products and control of regions by a majority of your products in a region. After five rounds, you also win VPs for patents and retailers.
Development game with an economics topic, for 1-5 players, ages 12+
Publisher: Cosmodrome Games / Arcane Wonder 2020 Designer: Ivan Lashin Art: Victor Miller Gausa Web:
Users: For experts Special: 1 player
Version: en * Rules: en es ko zh * In-game text: no
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