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CloudAge | ||||||
Publisher | nanox Games | |||||
Designer | Pfister Alexander Steinwnder Arno | |||||
Artist | Opperer Christian | |||||
Editing | Jokic Tino | |||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_lang english_short english_long |
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Player | Duration | Age | Languages | Year | ||
1-4r | ca. 100 min | 10+ | de | 2020 | ||
conflict/simulation - search/collecting - Resources Management | ||||||
CloudAge
After a post-apocalyptic catastrophe, caused by the secret CLOUD group, we are captains of airships and collect resource and fight Cloud Militia. You play a campaign of seven chapters or three different scenarios. Resources are water, metal, and energy; city cards - partly covered by clouds - name the number of available resources. You can only travel to each city once. Metal is needed to upgrade the airship; energy produces water and supports combat. Project cards cost resources and yield bonuses and victory points. Optional legacy mode and solo version.
Dystopic development game for 1-4 players, ages 10+
Publisher: nanox Games / dlp Games 2020 Designer: Alexander Pfister, Arno Steinwender Art: Christian Opperer Web: www.nanox.games
Users: For experts Special: 1 player
Version: de * Rules: de en * In-game text: no
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