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Royal Goods | ||||||
Publisher | Pfister Alexander | |||||
Designer | Pfister Alexander | |||||
Artist | Prototyp | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 10+ | de | 2015 | ||
Cards | ||||||
Royal Goods
Chains of productions yield commodities and victory points, Cards are used for resources, buildings or commodities. In four phases of a round you draw cards, then lay out cards for “Sunrise” and all determine where they want to produce, properly or slovenly, depending on the card orientation. For “Sunset” cards are laid out again for market and then you produce in the phase Production and Building according to the card with worker and production type. Necessary resources must be in the market and can be completed with resources from hand. Eight buildings trigger the end of the game and you sum victory points from buildings, assistants, commodities and coins.
Development game for 2-4 players, ages 10+
Publisher: Prototyp 2015 Designer: Alexander Pfister
Users: With friends
Version: de * Rules: de * In-game text: no
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