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FAMILY | ||||||
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Origin | ||||||
Publisher | Editions du Matagot | |||||
Designer | Mainini Andrea | |||||
Artist | Carrion Carole | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 45 min | 8+ | de en fr nl | 2013 | ||
development / Worker placement - family - traffic/transport | ||||||
Origin
Development of mankind from its origins in Africa up to ancient times, in two versions - classic and junior. In your turn you use one option: Place a new pawn, two out of three characteristics - color, height and thickness - must correspond to the adjacent pawn. Or you move a pawn into an empty region, range = height. Or you take over a region by swapping your pawn with the opposing pawn there, the attacker must be thicker than the defender. For options 1 and 2 you are rewarded with tech tiles and/or cards; cards give once-only or permanent effects or targets to meet; you can play one card per turn and color. When all pawns are on the map or all tiles or all cards have been used, you win with most points from targets, grass land, straights, tech tiles and card in hand.
Series: Matagot Familie Collection
Development game for 2-4 players, ages 8+
Publisher: Matagot 2013 Designer: Andrea Mainini Art: Carole Carrion Web: www.matagot.com
Users: For families
Version: multi * Rules: de en fr nl + cz jp * In-game text: yes
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