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Seafall ( Ein Legacy Spiel ) | ||||||
Publisher | Plaid Hat Games | |||||
Designer | Daviau Rob | |||||
Artist | Blando Jared Valeza Brian Dela Cruz EJ Santos Jen Richard David Philippe Guérin | |||||
Editing | Honeycutt J.R. Wilson Kevin Liu Jonathan Zang Ian | |||||
random | ||||||
tactic | ||||||
strate | ||||||
memory | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
3-5 | ca. 180 min | 14+ | de | 2016 | ||
adult, expert, komplex - development / Worker placement - positioning - Cards - conflict/simulation | ||||||
SeaFall
SeaFall is Rob Daviau’s third Legacy game, that is a game that remembers what happens from game to game, board and components change due to decisions taken in the game; some components come into play only when exactly defined conditions apply. In SeaFall, you have rediscovered seafaring after a Dark Age. Using complex rules, you guide your province into a campaign for Fame points, accrued from game and campaign and play years comprising one winter and six rounds. A game ends when the Fame of a player exceeds the target value. A campaign ends when a player discovers the island at the end of the world.
Legacy game for 3-5 players, ages 14+
Publisher: Plaid Hat Games / F2Z Entertainment 2016 Designer: Rob Daviau Art: Jared Blando, Brian Valeza, EJ Dela Cruz, Jen Santos, David Richard, Guérin Philippe Web: www.plaidhatgames.com
Users: For experts
Version: de * Rules: de en es fr pl pt * In-game text: yes
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