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Nine Worlds | ||||||
Publisher | Medusa Games | |||||
Designer | Denning Richard | |||||
Artist | Schneider Andree Comben Matthew | |||||
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tactic | ||||||
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intera | ||||||
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deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 150 min | 12+ | de en | 2016 | ||
positioning - fantasy/sf | ||||||
Nine Worlds
The mythical Nine Worlds as battleground. In six or nine rounds you play on a random or pre-set set-up. Available action points are used to move your pieces or avatar – to move opposing pieces or avatar – or moving pieces to Helheim. If there are five pieces on a world, regardless of whose they are, means skirmish: Every player in turn removes one piece, until five are left. If you have the majority after that, you control this world and can use its power. Now pieces from Walhalla go to their home worlds for 2 VP. After rounds 3, 6 and 9 you score pieces in the board, in worlds and for contested and controlled worlds.
Placement game for 3-6 players, ages 12+
Publisher: Medusa Games 2016 Designer: Richard Denning Art: Andree Schneider, Matthew Comben
Users: With friends
Version: multi * Rules: de en * In-game text: no
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