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Shadows: Amsterdam | ||||||
Publisher | Libellud | |||||
Designer | Aubert Mathieu | |||||
Artist | M81 Studio | |||||
Editing | ||||||
tactic | ||||||
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Texts | Links | Pictures | ||||
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Player | Duration | Age | Languages | Year | ||
2-8 | ca. 30 min | 10+ | de | 2018 | ||
detective/deduction - think | ||||||
Shadows: Amsterdam
Two teams play simultaneously and need to solve a case; one player of a team is informant and provides his team with clues on picture cards; he must not speak or communicate in any way, only place picture cards. The cards provide clues for the next case that the team should enter, cases that are entered are resolved. The informant has the city map and knows, where evidence, police and client are situated. The first team to collect three pieces of evidence - general or team-specific - wins the round, two won rounds win you the game. However, if the team enters the third police space, the round is lost.
Real-time detection game for 2-8 players, ages 10+
Publisher: Libellud / Asmodee 2018 Designer: Mathieu Aubert Art: M81 Studio Web: www.asmodee.de Stock #: LIB0008 / LIBSHAM01DE
Users: With friends Special: Many players
Version: de * Rules: de en es fr hu jp nl pl ru * In-game text: no |
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