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Chimera Station | ||||||
Publisher | Game Brewer | |||||
Designer | Major Mark | |||||
Artist | Patterson Brian | |||||
Editing | Jaffee Seth | |||||
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tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 90 min | 12+ | de it | 2017 | ||
Worker Placement - positioning - development / Worker placement | ||||||
Chimera Station
Worker Placement with custom-built workers. In five rounds you play 1. A placement ohase - a worker is put in a module, the Splicing Lab or the Worker Lounge, resolving the effect of the respective location, e.g. construct a module or customize a worker. 2. A Splicing Lab phase - workers at the lab are placed anew, but not into the Splicing Lab itself. 3. Feeding Phase - Workers go back to stock and you discard 1 Food per worker. Then you resolve the station progress of the round; points are score for building modules and at the end for resources, advantages, coins and food. Worker placement game for 2-4 players, ages 12+
Publisher: Game Brewer 2017 Designer: Mark Major Art: Brian Patterson Web: www.gamebrewer.com Stock #: 49006 9
Users: With friends
Version: multi * Rules: de it + en es fr nl * In-game text:
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