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Berge des Wahnsinns | ||||||
Publisher | Iello | |||||
Designer | Daviau Rob | |||||
Artist | Coimbra Miguel | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
commun | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
3-5 | ca. 60 min | 12+ | de | 2017 | ||
fantasy/sf - adult, expert, komplex - adenture game | ||||||
Berge des Wahnsinns
Remains of an ancient city are found in Antarctica - scientists discover relics and must escape from the cursed spot, spreading madness complicates communication. Plane Phase: The expedition moves and - in the Encounter Phase - copes within a time limit with challenges cases reached, on case tiles or case itself, using equipment. Players with a madness card act accordingly. Discussion is allowed until someone plays a card. Success gives rewards - relic, search, arcane equipment, healing or praise; failure results in madness cards or penalty rolls. All win jointly, if the collected more relic cards than there are wound cards.
Cooperative survival game for 3-5 players, ages 12+
Designer: Rob Daviau Artist: Miguel Coimbra Web: www.hutter-trade.com Stock#: 51432
Users: For experts
Version: de * Rules: de en es fr jp * In-game text: yes
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