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Massive Darkness | ||||||
Publisher | CMON Global | |||||
Designer | Guiton Raphael Lullien Jean-Baptiste Raoult Nicolas | |||||
Artist | Guiton Edouard Hendricks Jason | |||||
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Player | Duration | Age | Languages | Year | ||
1-6 | ca. 120 min | 14+ | de | 2017 | ||
positioning - development / Worker placement - adult, expert, komplex - fantasy/sf | ||||||
Massive Darkness
The team selects a quest and each player selects his hero. In the subterranean darkness, you fight guards and monsters, find weapons and collect experience for the title of Lightbringer. The opponents are controlled by the game itself, heroes fight in close-quarter combat, long-range combat and with magic. Quests can be played as stand-alone, individual scenarios or in campaign mode, which allows you to steadily improve your hero. Darkness is an opponent, but also an ally, Light and Shade on the map parts are a central game element in the interchange between Good and Evil in hero phase, opponent phase ascension phase and final phase.
Cooperative miniatures adventure for 1-6 players, ages 14+
Publisher: CMON / Asmodee 2017 Designer: Raphael Guiton, Jean-Baptriste Lullien, Nicolas Raoult Artist: Edouard Guiton, Jason Hendricks Web: www.cmon.com Stock#: CMN0041
Users: For experts Special: 1 player
Version: de * Rules: de en es * In-game text: yes
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