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Executive Decision ( The business management game ) | ||||||
Publisher | Minnesota Mining & Manufacturing Company | |||||
Designer | Sackson Sid | |||||
Artist | nicht genannt | |||||
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tactic | ||||||
strate | ||||||
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intera | ||||||
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deutsch_kurz deutsch_lang deutsch_kurz english_short |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 90 min | en | 1971 | |||
economy, majorities - auction | ||||||
Executive Decision
Players decide on the number of months to play, usually twelve, and receive starting money. Each month comprises buying of raw material certificates, production of commodities and sales of products for the maximum possible profit. You can buy up to 6 raw materials per round, the price is determined by your bid and by demand. After the agreed number of months, you sell unused raw materials for the current market price to the broker. Selling price is determined similar to the buying price. Suggested version are the option to take out loans and penalty payments if your bid for raw materials is below the market price, you do not receive the full available amount. Serie: Bookshelf
Economics game for 2-6 players, age notation “teens to adult”
Publisher: Minnesota Mining & Manufacturing = 3M 1971 Designer: Sid Sackson
Users: For experts
Version: en * Rules: en * In-game text: no |
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