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Zauberei hoch drei | ||||||
Publisher | Pegasus Spiele | |||||
Designer | Palm Michael Zach Lukas | |||||
Artist | Pätzke Anne | |||||
Editing | Geigenmüller Claudia | |||||
random | ||||||
memory | ||||||
commun | ||||||
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deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 30 min | 6+ | de en | 2016 | ||
children - path - memory - cooperative | ||||||
Zauberei hoch drei
Wizardry students of have to return from the midnight market back to school, before the warden ghost Willi catches them and the players collectively lose the game. You roll dice and try to uncover the corresponding glowing Lumies. You turn up tree tiles until you uncover a wrong Lumie and move one space towards school for each correct Lumie. Teammates can give hints. If you uncover Willi, he moves a step. Special symbols on the dice let you move without potion or move the ghost another step. Potions and dice magic can be played anytime. At the end of the round Willi moves. The stairs to school must be overcome without hints.
Memo and race game for 2-6 players, ages 6+
Publisher: Pegasus Spiele 2016 Designer: Lukas Zach, Michael Palm Web: www.pegasus.de Stock#: 66013G
Users: For children
Version: de * Rules: de en * In-game text: no
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