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Ascension Aufstieg von Vigil | ||||||
Publisher | Marabunta | |||||
Designer | Gary Justin | |||||
Artist | Sabee Eric | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
memory | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
1-4 | ca. 30 min | 14+ | de | 2013 | ||
Cards - search/collecting - fantasy/sf | ||||||
Ascension Aufstieg von Vigil
Ascension Aufstieg von Vigil is a deckbuilding game in which you fight monsters that appear in your deck for victory points or other advantages. You keep playing until all available victory points have been won or until the joint card deck has been used up. In rise of Vigil a new type of cards was introduced, treasure cards called Energy Shards. Those shards, when drawn, are displayed and then you keep drawing cards until a hero, monster or construct covers the card. If you acquire or defeat that covering card you also receive the treasure. If you play a Shard you can draw a card immediately and use the shard to activate and use effects of heroes, constructs or monsters. New core game in the universe of Ascension.
Variant of Ascension für 1-4 Spieler ab 14 Jahren
Publisher: Marabunta / Stone Blade Entertainment 2013 Designer: Justin Gary Stock#: ASC05DE
Users: With friends Special: 1 player
Version: de * Rules: de en fr * In-game text: yes
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