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Die rätselhaften Türme von Merkurya | ||||||
Publisher | HCM Kinzel | |||||
Designer | Cousins Dave | |||||
Artist | Kara Annette Nora= anoka Design= anoka.de | |||||
Editing | ||||||
knowle | ||||||
memory | ||||||
commun | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 20 min | 10+ | de en fr it | 2015 | ||
memory - think | ||||||
Die rätselhaften Türme von Merkurya
Die rätselhaften Türme von Merkurya - the mysterious towers of Merkurya - are encoded with a secret code of number and color. If you want to inherit the throne you must decipher codes. Halves of towers with locks and halves of towers with keys are randomly distributed and result in a code for each tower. You either ask a question or announce the code of a player. You ask “do you have the green lock #3?” When number or color are correct the player answers with yes and it is his turn. When the answer is no, the same question is posed to the next player. When you announce the code of a player and are correct the code is revealed and the player is out of the game. The last one in play wins.
Question and memo game for 2-6 players, ages 10+
Publisher: HCM Kinzel 2015 Designer: Dave Cousins Artist: Anoka Designstudio Web: www.hcm-kinzel.eu Stock#: 55111
Users: For families Age: 10
Version: multi * Rules: de en fr it * In-game text: no |
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