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  FAMILY new in Essen
  Die rätselhaften Türme von Merkurya
  Publisher HCM Kinzel
  Designer Cousins Dave
  Artist Kara Annette Nora= anoka Design= anoka.de
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge knowle
  memory memory
  communication commun
  interaction intera
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  deutsch_mittel
  english_short
  english_medium
...
  Bild
  Player Duration Age Languages Year
  2-6 ca. 20 min 10+ de en fr it 2015
  memory - think
Die rätselhaften Türme von Merkurya

Die rätselhaften Türme von Merkurya

 

Die rätselhaften Türme von Merkurya - the mysterious towers of Merkurya - are encoded with a secret code of number and color. If you want to inherit the throne you must decipher codes. Halves of towers with locks and halves of towers with keys are randomly distributed and result in a code for each tower. You either ask a question or announce the code of a player. You ask “do you have the green lock #3?” When number or color are correct the player answers with yes and it is his turn. When the answer is no, the same question is posed to the next player. When you announce the code of a player and are correct the code is revealed and the player is out of the game. The last one in play wins.

 

Question and memo game for 2-6 players, ages 10+

 

Publisher: HCM Kinzel 2015

Designer: Dave Cousins

Artist: Anoka Designstudio

Web: www.hcm-kinzel.eu

Stock#: 55111

 

Users: For families

Age: 10

 

Version: multi * Rules: de en fr it * In-game text: no

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