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Vampire Rader ( Vampire Radar ) | ||||||
Publisher | Kabuheru | |||||
Designer | Kaneku Yuji | |||||
Artist | Kaneko Yuji | |||||
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tactic | ||||||
memory | ||||||
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intera | ||||||
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 40 min | 10+ | jp | 2015 | ||
detective/deduction - think - cooperative | ||||||
Vampire Rader
Humans versus a Vampire: One player represents the invisible vampire, the others guide eight or nine humans on the 6x6 board. Humans can move to adjacent squares or shoot, for two action points per turn. You pick up a bullet on a square you enter; radar on a square gives you a clue about the distance of the vampire from the radar. Based on those clues you fire your guns. The vampire can move, attack or heal himself with a bat he took from a square that he entered. Humans win, if the vampire is down to zero life points before all bullets have been used or all humans are eliminated. Otherwise, the vampire wins.
Cooperative elimination game for 2-4 players, ages 10+
Publisher: Kaboheru / Japon Brand 2015 Designer: Yuji Kaneko Artist: Yuji Kaneko Web: www.kaboheru.com Stock#: -
Users: For families Age: 10
Version: multi * Rules: en jp * In-game text: no
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