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Fief | ||||||
Publisher | Asyncron Games | |||||
Designer | Mochebeuf Philipp | |||||
Artist | Dallanegra Patrick | |||||
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tactic | ||||||
strate | ||||||
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Player | Duration | Age | Languages | Year | ||
3-6 | ca. 120 min | 12+ | fr | 2011 | ||
adult, expert, komplex - development / Worker placement - economy, majorities | ||||||
Fief
In this revised new edition Fief is still a game on conquest and diplomacy; players embody noble families rivaling for dominance in the realm. You start with a lord, one castle and some troops in a village. You play rounds comprising several phases, which are always completed by all players before the next one starts. You will have to negotiate, make contracts and form alliances through marriage; but you can only demand private negotiations three times during a game. In each round you draw cards and then play cards and impleent the effects of those cards; then you cash income and bonuses and use them to buy more troops and buildings. Then a lord moves and he can take his troops along and then conflicts are resolved. When a lord controls all villages in a fief you can try to take control of the fief; you can then only lose it when the capital of the fief is attacked or the lord dies without an heir. By voting the positions of Bishop, King and Pope are assigned; those titles earn you advantages and victory points, as do fiefs which you control. You win alone with three victory points or - in a game of four - also as member of an alliance, with four victory points.
Development game for 3-6 players, ages 12+
Publisher: Asyncron Games 2011 Designer: Philippe Mouchebeuf Art: Patrick Dallanegra Web: www.asyncron.fr Stock #: 101
Users: For experts
Version: fr * Rules: en fr * In-game text: yes
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