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FRIENDS | ||||||
Atlantic Triangle | ||||||
Publisher | Mindwarrior Games | |||||
Designer | Wiik Esa | |||||
Artist | Wiik Esa Rahula Aki | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
2-5 | ca. 45 min | 13+ | de en fi nl | 2010 | ||
development / Worker placement - transport /logistic - search/collecting | ||||||
Atlantic Triangle
The Atlantic Ocean, rimmed by Africa, Europe and the New World, is the setting for naval trade in the 18th century. You acquire victory cards by setting up trade bases and chasing pirates, these victory cards yield victory points and you win when you collected 10 or more of them. You start with one ship in Europe and load it with one good of your choice, later you can acquire a 2nd and 3rd ship. A turn consists of the phases seafaring, trade and event cards. For seafaring you must roll the dice, and you can only trade in a harbor where you end your movement. The trade in the game is triangular trade, you buy goods in Europe, take them to Africa and trade them there for slaves which you then transport to the New World, where you trade slaves for local goods, which are of interest in Europe. Muskets on the other hand, you can trade directly in the New World and Ivory you can take directly from Africa to Europe.
Trade game for 2-5 players, ages 13+
Publisher: Mindwarrior Games 2010 Designer: Esa Wiik Art: Aki Rahula, Esa Wiik Stock#: 01675
Users: With friends
Version: multi * Rules: de en * In-game text: no
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