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KIDS | ||||||
Mare Balticum | ||||||
Publisher | Gry Leonardo | |||||
Designer | Milunski Filip | |||||
Artist | Slaby Piotr | |||||
Editing | ||||||
random | ||||||
tactic | ||||||
strate | ||||||
intera | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel english_short english_medium |
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Player | Duration | Age | Languages | Year | ||
3-5 | ca. 30 min | 6+ | de en pl | 2011 | ||
positioning - search/collecting - transport /logistic - family | ||||||
Mare Balticum
We are captains of a fleet of fishing cutters sailing the Baltic Sea catching fish and amber and sell our catch in harbors. In each round you can do up to three actions - sail your cutter, catch fish or unload catch, in any combination. If you want to sail, you place a cutter into the sea or relocate one; To catch fish you take a goods marker from a location with your own cutter; amber goes face-down into your warehouse, fish open-faced into a hold, up to capacity. In a harbor you can unload fish according to the demand marker, any number of fish of this kind. To unload you put them from your hold into your warehouse, which has unlimited capacity. When a time marker is drawn each player must play one of his operation markers; they set the price for your fish or - once - demand a tax payment of two goods from warehouse or hold. After six time markers fish in your warehouse score their price according to the operation markers, amber is worth 1 point per marker, fish in your holds are valueless.
Logistics and collecting game for 3-5 players, ages 6+
Publisher: Gry Leonardo 2011 Designer: Filip Miłuński Art: Piotr Słaby Web: www.gryleonardo.pl Stock#: 011000
Users: For children
Version: multi * Rules: de en kr pl * In-game text: no
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