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Poseidon's Kingdom | ||||||
Publisher | Fragor Games | |||||
Designer | Lamont Fraser Lamont Gordon | |||||
Artist | Lamont Judith | |||||
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intera | ||||||
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 60 min | 10+ | de en | 2011 | ||
positioning - search/collecting | ||||||
Poseidon’s Kingdom
Players need to free their friends, find Poseidon’s lost trident and finally collect most treasures after having defeated the kraken. You decide on a creature and must then in your turn either add to the reef or load the wave; then you move one of your two creatures and either eat some food or store it; feeding allows you to free a friend with the necessary combination of dice. If you eat opposing dice you make their owner move on the kraken track and maybe free a friend. Finally, the shark moves, he can eat animals he meets and also load the wave. At its maximum size the wave breaks, that is, you tilt it and all dice that were loaded onto it crash onto the board and become food to eat or store. If someone has freed all friends the game ends with the end of the current round; all players have a last chance on collecting coral tiles and you win with most points from coral tiles and friends.
Placement and accumulation game for 2-4 players, ages 10+
Publisher: Fragor Games 2011 Designer: Fraser und Gordon Lamont Art: Judith Lamont Web: www.fragorgames.com Stock#: -
Users: With friends
Version: multi * Rules: de en * In-game text: no
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