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  Warrior Knights ( A Game of Medieval Warfare and Diplomacy )
  Publisher Fantasy Flight Games
  Designer Carver Derek Konieczka Corey Faidutti Bruno Clequin Pierre
  Artist Navaro Andrew Schomburg Brian Nicely Scott Tsai Francis Lazaretti Robert
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge
  memory
  communication
  interaction
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  english_short
...
  Bild
  Player Duration Age Languages Year
  2-6 ca. 180 min 12+ 2006
  adenture game - development / Worker placement - adult, expert, komplex
Warrior Knights

Warrior Knights

A Game of Medieval Warfare and Diplomacy

 

The king died without an heir and the six barons of the land stake their claims to the throne. Each player as a baron commands four nobles who lead his armies into battle. Cities are conquered to gain influence to strengthen the claim for the throne. Advantages are gained by collecting income, collecting votes for the assembly and amassing Faith to control chance events. A round comprises the phases planning, actions and upkeep with scoring influence and possibly revolts. A player controlling more than half of the unrazed cities wins the game immediately. Otherwise, when the last influence token is taken the player with the most influence after the upkeep phase wins the game.

First Edition Games Workshop 1985, Designer: Derek Carver

 

Development game in a medieval setting * 2-6 players from age 12 * Designers: Corey Konieczka, Bruno Faidutti, Pierre Clequin * Graphics: Andrew Navaro, Brian Schomburg, Scott Nicely, Francis Tsai, Robert Lazaretti * ca. 4 hours * VA18, 10921 2, Fantasy Flight, USA, 2006 *** Fantasy Flight Games * Distribution: Heidelberger Spieleverlag * www.fantasyflightgames.com

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