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  Rätsel in der Leseburg ( Spielerisch Sätze lesen und verstehen )
  Publisher Ravensburger Spieleverlag
  Designer Rohner Stefanie Wolf Christian
  Artist Menzel Michael Kinetic
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge
  memory
  communication
  interaction
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  deutsch_mittel
  english_short
...
  Bild
  Player Duration Age Languages Year
  1-4 ca. 20 min 6-9 2006
  learning
Rätsel in der Leseburg

Rätsel in der Leseburg

Spielerisch Sätze lesen und verstehen

 

The 3D game trains reading, the use of the catapult trains motor abilities. The game is set out and the catapult and spell cards or treasure chest cards for auto-control are laid out. „Wer öffnet die Schatzkammer“ demands correct combinations of words, sentences and pictures, correct solutions open doors and earn gold coins, the catapult determines the door and thus the riddle. If a key appears in the card, the solution is correct and the player earns the visible coins. „Wer wird Lesekönig“ combines pictures and sentences, again the shot chip determines the door, the player chooses a sentence fitting the door, the treasure chest card shows a crown in case of a correct solution, in both variants the player with the most coins wins the game.

 

Educational game * Series: spielend Neues lernen * 1-4 players from ages 6-9 * Designers: Atelier Rohner + Wolf * Illustration: Michael Menzel * ca. 20 minutes * 25 007 3, Ravensburger Spieleverlag, Germany, 2006 * Ravensburger GmbH * www.ravensburger.at

 

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