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  grouptype not assigned new in Nürnberg
  Das Sams ( Nach den Büchern von Paul Maar )
  Publisher Kosmos Verlag
  Designer Haferkamp Kai
  Artist Maar Paul Bluguy
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge
  memory
  communication
  interaction
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  deutsch_mittel
  english_short
...
  Bild
  Player Duration Age Languages Year
  2-5 ca. 20 min 5+ 2006
  creative/communication - action - dexterity - literature-based
Das Sams

Das Sams

 

The first player takes a card, the wish points shown are moved into the current day, the player and possibly his fellow players solve the task and receive wish chips for correct solutions – wish chips are drawn blindly from the bag and shot into the air with the wish machine, players catch them and keep caught chips. If they catch a polar bear they loose the chip and a wish point is moved out of the head. The winner is the first player who has 6 different chips or the most chips in case no wish points are left in the Sams-Head.

 

Communication game * Series: Sams * 2-4 players from age 5 * Designer: Kai Haferkamp * ca. 20 minutes * 696498, Kosmos, Germany, 2006 *** Kosmos Verlag * www.kosmos.de

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