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Acquire | ||||||
Publisher | Minnesota Mining & Manufacturing Company | |||||
Designer | Sackson Sid | |||||
Artist | nicht genannt | |||||
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random | ||||||
tactic | ||||||
intera | ||||||
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Player | Duration | Age | Languages | Year | ||
2-6 | ca. 60 min | 12+ | en | 1968 | ||
positioning - economy, majorities - placement | ||||||
Acquire
You place a number tile, discard the corresponding coordinates card, buy shares and draw another coordinate card. Two hotels next to each other form a new chain, the player chooses a name, share values change accordingly, as well as with each hotel added to the chain. If a number tiles joins two chains together, the chains are merged (the bigger one swallows the smaller), share values and cash ownings of share holders change accordingly. If a chain has more than 41 hotels or no new chain can be founded, the game ends. Players receive bonuses, shares are sold to the bank for their current value, the richest player wins the game.
Placement economics game * 2-6 players, ages 12+ * Designer: Sid Sackson * 140, 3M, USA, 1968 *** Minnesota Mining & Manufacturing * USA *
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