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FAMILY | ||||||
Villa Paletti | ||||||
Publisher | Zoch Verlag | |||||
Designer | Payne Bill | |||||
Artist | Boden Victor | |||||
Editing | ||||||
intera | ||||||
dexter | ||||||
action | ||||||
Texts | Links | Pictures | ||||
deutsch_kurz deutsch_mittel deutsch_lang english_short |
... Bild |
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Player | Duration | Age | Languages | Year | ||
2-4 | ca. 30 min | 8+ | 2001 | |||
action - dexterity | ||||||
Villa Paletti Players want to reach the highest floor of Villa Paletti with their columns. In his move a player takes one
of his own columns, either free or already in the building, and puts it the
next level. If he cannot do so without destroying the building he demands a new
level. If somebody denies it the opponent must remove a column of the active
player, depending on the outcome a column of the player or his opponent is
removed. From the green level on points are scored for columns on the top
level, the seal comes for the most points. When the villa collapses the owner
of the seal wins. If he himself collapses the building, the former owner of the
seal wins. Dexterity game * 2-4 players from age 8 * Designer:
Bill Payne * ca. 30 min * 20013, |
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