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  grouptype not assigned
  Tadsch Mahal ( MÄCHTIGE MAHARADSCHAS PRÄCHTIGE PALÄSTE )
  Publisher ALEA
  Designer Knizia Reiner
  Artist Vohwinkel Franz
  Editing
Bild   random
  tactics
  strategy
  creativs
  knowledge
  memory
  communication
  interaction
  dexterity
  action
  Texts Links Pictures
  deutsch_kurz
  deutsch_lang
  english_short
...
  Bild
  Player Duration Age Languages Year
  3-5 ca. 90 min 12+ 1999
  family - search/collecting - positioning
TADSCH MAHAL

TADSCH MAHAL

 

 

Power struggle in India at the time of the Maharadschas, the struggles are resolved in nuber sequence, randomly distributed in the provinces at the beginning of the game, Agra is always last. For each province 6 symbol tokens are laid out, to get those player put down cards with some of those symbols  from their hand onto the table. If a player thinks he has achieved the optimum result for that round, he stops and majorities in symbols are determined. If that player has a majority in one or more symbols he receives the token and can now build one or two palaces and sometimes earn a bonus or receives the token of the province. In each case he receives victory points, also for unbroken connections to other provinces or goods earned from bonuses or other provice tokens. After 12 rounds the player with the highest total in points wins.

 

Card game with position and poker elements * 3-5 players from age 12 * Author: Reiner Knizia * ca. 75 min * alea #3, 2000 *** alea * Am Anger 36 * D-83233 Bernau / Chiemsee * Fon: +49-8051-970721 * Fax: +49-8051-070722

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