TADSCH
MAHAL
Power struggle in India
at the time of the Maharadschas, the struggles are
resolved in nuber sequence, randomly distributed in
the provinces at the beginning of the game, Agra is always last. For each
province 6 symbol tokens are laid out, to get those player put down cards with
some of those symbols
from their hand onto the table. If a player thinks he has
achieved the optimum result for that round, he stops and majorities in symbols
are determined. If that player has a majority in one or more symbols he
receives the token and can now build one or two palaces and sometimes earn a
bonus or receives the token of the province. In each case he receives victory
points, also for unbroken connections to other provinces or goods earned from
bonuses or other provice tokens. After 12 rounds the
player with the highest total in points wins.
Card game with position and poker elements *
3-5 players from age 12 * Author: Reiner Knizia * ca. 75 min *
alea #3, 2000 *** alea * Am Anger 36 * D-83233 Bernau
/ Chiemsee * Fon:
+49-8051-970721 * Fax: +49-8051-070722