PLAYED FOR YOU

 

Tante Trudels Trödel

Crown and clocK = star and car?

 

Tante Trudels little shop is full of rummage, each of the 25 shelves holds a piece. Players move their trolleys through the shop and choose their purchases according to weight. At the start of the game the shelves are filled randomly with rummage pieces. Then any player three times rolls the dice, moves the trolley and takes the piece in the first shelf of the row. These three pieces are “rummage of the day” and put next to Tante Trudel, the empty shelves are filled with a voucher.

Then in turn you roll the die, move the trolley and choose an item from the row of shelves reached or put back an item or swap items or use a voucher, all in order to reach the weight of the “rummage of the day”. When the row of shelves is marked with scales you can trial weigh your items. A voucher can be redeemed before or after your turn, either in the row reached or from the trolley of another player: You hand over the voucher and take a piece of rummage from the shelf or the trolley. When you have circled the shelves once your shopping tour ends. You may move backwards if you would be first to circle the shelves to leave and and do not want to do so yet. Tante Trudel holds a beam balance. When all players have reached her, their purchases are weighed against the „rummage of the day“ – you win when your purchases weigh less. When several purchases weigh less then you win if your purchase is the heaviest of those.

Simply wonderful! The game has an attractive, simple mechanism, very effective and vivid, and a marvelous family game, too, adults also struggle to assess correctly what is heavier, crown or cup?

 

Players: 2-4

Age: 7+

Time: 20+

Designer: Steffen Bogen

Artist: Alexander Jung

Price: ca. 30 Euro

Publisher: Zoch 2011

Web: www.zoch-verlag.com

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Enchanting components

Very nice topic

Very simple mechanism

Good training for assessment and balancing

 

Compares to:

First game of this kind; Hinkel-Stein, Balance and others for balance as game elements

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 1

Action (dark green): 0