presentation
Schüttel’s
it’s raining gnomes!
The residents of Wonder Valley are not in favor of working; one day, wizards came to their aid and dropped gnomes down into Wonder Valley to do all the work. And, of course, the wizards also profit from the industrious gnomes.
15 gnomes are in the shakeup cup; one 40 Wonder Valley bill is placed on the marketplace and you take ten goods of a color and Wonder Valley bills worth 400.
The active player takes the shakeup cup with 15 gnomes and the empty gnome catcher and then tilts gnomes from the cup for the Shakeup Magic in one fluent move; the number of gnomes dropping out determines the case four your Gnome Action. Unlucky Gnome spaces - on 1, 3 and 15 you pay Wonder Valley bills worth 40 to the marketplace; for 7 gnomes you must remove one of your goods from a building or your stock to the storage area. Crafts Houses are spaces 4, 5, 6, 8, 9, 11, and 12; here you can place a good and move goods already there to the next higher space; if you move one off, it goes to storage without payment to its owner. Or you can sell goods for the local price for placement on the storage area. On Lucky Gnome spaces 2, 10, 13 and 14 you can place a good, place a good and receive money, place a good and pay money or even receive all money from the marketplace.
When two players are out of goods or when all storage spaces are filled with goods, you win with the highest total in Wonder Valley bills.
Rolling dice by dropping gnomes - that’s all? Yes! But how do you manage to shake exactly 14 gnomes out of the cup with one fluent movement, because you need the money from the marketplace? Cute, aggravating and lots of fun! And even some tactic!
Players: 2-6
Age: 8+
Time: 30+
Designer: Bernhard Lach, Uwe Rapp
Artist: Johannes Lott, Stephanie Geißler
Price: ca. 25 Euro
Publisher: Zoch Verlag 2017
Web: www.zoch-verlag.com
Genre: Shake, place
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Cute graphics
Simple rules
Needs dexterity for shaking gnomes
Compares to:
All games with dice rolls for action cases
Other editions:
Currently none
Tactic (turquoise): 1
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 3
Action (dark green): 2