Schicki Micki

 

Players are doorkeepers at the pheasant gala evening. If you are best at espying breaches of the dress code, you will win with the majority of cards. Cards are turned over slowly and all players search for umbrellas, hats, scarves, peaks, tail feathers or accompanying worms of the same colour as well as ladies with 2 worms. If you find those you knock. If you find accessories of the same colour you call out or grab a red or blue colour depending on the valid rule for this special case. If you interrupt play with the right move you receive cards, knocking beats calling or grabbing.

 

A game of reactions for 2-7 players, ages 7 and up * Designer: Jaques Zeimet * ca. 20 min * 20033 0, Germany, 2003 *** Zoch Verlags GmbH * www.zoch-verlag.com