presentation
Pechvogel
What can go wrong will go wrong!
Four identical numbers or ravens and therefore lots of frustrations? Seven dice show values 3 to 7 and one raven. Score markers, one Murphy die, and Frustration markers are set out.
You roll seven dice and set aside onto the board all dice with a value of your choice, thus determining your target number of the round – you want to achieve four dice showing that number; any ravens in the result are also placed on the board. If, after rolling dice, you have neither achieved four dice showing the target number or have set aside three ravens, you need to re-roll the remaining dice and set aside on the board again any target number or raven results. If you have met one or both conditions – four times your target number or ravens – you stop rolling dice and take either a score marker of the target number value either from stock or from another player – in this case you take any one score marker from stock out of play – or the frustration markers from the board or, if none are on the board, one frustration from stock.
However, if you achieved one or both of the targets, your fellow players can frustrate you - each of the puts one frustrate on the board and thus force you to re-roll once. You can discard one frustrate per turn by re-rolling the last roll. In all cases, there are detailed rules for how to use frustrates. If, regardless at what point in your turn, you overachieve a target, you take the Murphy die and score -7 instead of -3points for each frustrate if you hold Murphy at the end of the game. When all score markers are used, you win with most points.
Funny, cute, a bit naughty, a bit tactical, entertaining and, yes, frustrating!
Players: 2-5
Age: 8+
Time: 20+
Designer: Peter Jürgensen
Artist: Doris Matthäus
Price: ca. 13 Euro
Publisher: Zoch Verlag 2018
Web: www.zoch-verlag.com
Genre: Dice, results, setting aside
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Lots of chance
Tactic from frustrations
Frustrations are a cute mechanism detail
Compares to:
All dice games about achieving results by setting aside dice
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0