PLAYED FOR YOU
Nitro Glyxerol
shaken and taken
The new miracle concoction Nitro Glyxerol needs to be mixed. Glyx cards in five colors are sorted by color, shuffled separately and stacked face-down, also separately. As many stop cards as there are players are set out. Each player holds five ingredient cubes, one in each of five colors, which he places into the starting order of his Myxxer. Then the Glyx formula of the round is determined by drawing the top card from each stack, shuffling those cards setting them out openly in a row. This sequence is the goal of the round for all players. Now all shake their Myxxer to get their five ingredient cubes into the finish area of the Myxxer in the sequence indicated by the card row, while the timer runs.
If you stop shaking your Myxxer – possibly before the timer runs out – you take the lowest available stop card. When all are done or the timer has run out and all grabbed a stop card, finish areas are checked in ascending order of stop cards and you receive one or more of the cards in the row for correct cube position, albeit only the first player in turn whose cube is in correct positon. If you have a higher card, you might get nothing. Also, if one cube is in wrong position, you cannot score a card for correct positions behind it. Stop card 1 gives you mice poop, which must be in front in the finish area in the next round to enable you to score. After seven rounds you win with most points on your Glyx cards.
Dexterity where hectic can be damaging – its better to have three cubes correct and an early stop card than having a mistake in position 1 or 2 and no chance on a card. Cute, fast, challenging, felicitous and great fun!
Players: 2-4
Age: 7+
Time: ca. 20 min
Designer: Luca Borsa, Andrea Mainini
Artist: Alexander Jung
Price: ca. 30 Euro
Publisher: Zoch Verlag 2015
Web: www.zoch-verlag.com
Genre: Action, collecting
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Cute game idea
Nice components
Simple rules
Lots of fun
Compares to:
All dexterity games resulting in color sequences
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 3