Friends
Alter
Spezial
Mord im Arosa
Who CAn listen for clues?
A 3D audio detective game: Wooden pieces are thrown into the skyscraper for victims and clues. First, you throw 2 red victim cubes into the shaft, then each player throws in two cubes one by other. Listen closely and remember which cube might have landed where. Then the 1st act – searching for the victims – is played: In turn you lift one floor. If you find a victim it is placed on this flooron the investigation sheet, this level now is a crime scene. If you find clues the owner of each clue must place a cube onto the investigation sheet. The clues are taken from the floor and again thrown in. If you find only clues you take out all and throw them back in, plus an additional one of your own. When both victims are found, Act 2 begins. In Act 2 you can suspect someone or obliterate clues, you name your choice. If you suspect you name the suspect(s) and open a floor. Each suspect with a clue on that floor places one clue on the sheet, the floor clues are thrown back in. For each suspect without a clue the investigator throws in one of his own. You can obliterate your own clues by opening a floor, counting your own clues and taking off this amount of clues from this floor on the sheet. The clues are thrown in again. 10 clues of a player on the sheet or a player without clues in stock end the game. Clues are converted to suspect points. With most of those you are the culprit, with the fewest you win the game.
Absolutely unusual and new, challenging, witty and nail-bitingly difficult – it is very hard to remember which clue might have ended up where even if you are able to discern them.
Spieler : 2-6
Alter : ages 10 and up
Dauer : ca. 45 min
Autor : Alessandro Zucchini
Grafik : Tobias Schweiger, Oliver Richtberg
Titel : ident
Preis : ca. 25 Euro
Verlag : Zoch 2010
www.zoch-verlag.com
Genre : Game of detection
Zielgruppe : With friends
Language : de
Rules : uk de fr it
In-game use of language : no
Kommentar:
Super components
New use for listening mechanisms
Gets harder with more players
Felicitous new concept
Vergleichbar:
Zaopp Zerapp and other listening games for the basic mechanism, altogether first game of its kind
Zufall 2
Taktik
Strategie__
Kreativität
Wissen_
Gedächtnis 2
Kommunikation
Interaktion 2
Geschicklichkeit 2
Action 1