presentation

 

Menara

New temple out of old ruins!

 

Mysterious glyphs on construction plans, but there is a curse on the old ruin - the smallest mistake triggers demand for an additional level. All players jointly construct the temple and aim to meet the requests of every building plan card.

At the start, you put six randomly drawn columns - out of 30 yellow, 20 red, 12 black, 8 white and 6 blue in the bag - in the camp; 18 temple floors are stacked randomly. The top three are laid out as temple basis as requested, you select light or dark side up. Depending on the chosen difficulty, you lay out tree to five level cards. Every player draws columns from the bag, building plan cards are stacked separately by glyph color.

The active player can swap columns from his stock for columns from camp:; then he reveals a building plan card of his choice - blue/easy, yellow/medium, red/difficult -and builds as requested by the card and can confer with his fellow players. You place columns on suitable bases or shift columns or temple floors to higher levels or place a new floor when all column bases of a floor are full. Building plans that you cannot complete become additional level cards. Levels are levels only if the temple floor sits on columns, they can comprise several temple floors. When the temple crashes or is not high enough when plans or columns or floors are used up, the game is lost. If the temple has levels equal to or more than the number of level cards laid out, all win together.

No competition as in Villa Paletti but a joint effort to break the curse and achieve the requested temple height temple. Cooperative building fun, demanding dexterity, planning and some spatial sense.

 

Players: 1-4

Age:8+

Time:45+

Designer: Oliver Richtberg

Artist: Sébastien Caiveau

Price: ca. 30 Euro

Publisher: Zoch Verlag 2018

Web: www.zoch-verlag.com

Genre: Construction, cooperation

Users: For families

Special: 1 player

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Beautiful components

Planning and cooperation are necessary

Three levels of difficulty

 

Compares to:

Villa Paletti and other construction games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 3