presentation

 

Kimono

No Fire, if possible!

 

You collect Japanese curios but should restrict yourself to the maximum number indicated for each curio. Five face-down stacks for five rounds, each holding 9 or 13 market cards, depending on the number of players, are prepared, surplus market cards are stacked for a draw pile. The first master takes a stack and displays the cards in unchanged sequence in a row.

Then he splits the row into two groups; you must not change their sequence, must include all cards and a group must have minimum one card. Finally, he inserts the Apprentice card into one of the groups, at any position of his choice. Now all players use their markers to select one of the two groups and then simultaneously reveal their markers. Deals on group taking are allowed, but not binding. A group that was not chosen is trashed; if only one player wants a group, he gets it. If a group is selected by several players, there are several options: Such a group with one card is trashed and all involved take a kimono. If the group has several cards, it is split again, and all involved select again. If the Apprentice card is in a trashed group, it is set aside for the next master in turn. When all cards are assigned, and one player received the Apprentice card with a group, he takes all trashed cards, displays them, resolves all actions and is the master of the next round.

After five rounds you sum your items, gold coins and Fire on your cards and deduct penalty points for too many items of a kind and Fire cards.

Lots of tactic and a lot of influence with some bluffing for the master, and much clever outguessing of others - who will be interested in which group?

 

Players: 3-6

Age: 10+

Time: 30+

Designer: Hisashi Hayashi

Artist: Michael Menzel, Oliver Richtberg

Price: ca. 15 Euro

Publisher: Zoch Verlag 2017

Web: www.zoch-verlag.com

Genre: Set collecting

Users: For families

Version: multi

Rules: de en + jp

In-game text: no

 

Comments:

Super family game

Beautiful graphics

Good rules

Very good mix of tactic and outguessing others

 

Compares to:

All games with “I split - you take” mechanism

 

Other editions:

Okazu Brand (jp), Tasty Minstrel Games (en)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0