Family
Alter 9
Spezial
Fifty Fifty
High for grim, low for cheerful faces!
Opposites are known to attract each other and this well known byword has been used as the topic for this card game, only if you manage to find a balance between opposites you will have a chance to win. The game features faces that show a blue grim and a yellow cheerful half. Players need to collect these halves as efficiently as possible to combine them into complete faces, because only complete faces do not score negative.
Each player holds 9 Fifty cards, the 10 Mood cards are stacked face down. Then the first mood card is turned up and players in turn choose a card from their hand and place it face down on the table. Now all cards are turned up and scored for face halves: If you played the highest card you receive the number of blue halves noted on the Mood card, if you played the lowest card you receive the number of yellow faces according to the Mood card. Then you can combine blue and yellow halves that you own into complete faces and discard these complete faces. Then another round is played until all 9 cards have been played and scored. Then you score one point minus for each remaining half; if you have no half left, you can strike off your worst score so far.
Now another game of 9 rounds is played and this is repeated till as many games have been played as there are players. You win if you then have the fewest points.
Fifty Fifty is a nice amusing little card game where cards of medium value can be of advantage if used cleverly to avoid the wrong color of face halves; a good balance between luck and a little planning and memorising of cards.
Spieler : 3-5
Alter : ages 9 and up
Dauer : ca. 30 min
Autor : Reiner Knizia
Grafik : Marek Blaha, Oliver Richtberg
Titel englisch : -
Preis : ca. 10,00 Euro
Verlag : Zoch 2010
Genre : A game of set collection with cards
Zielgruppe : For families
Mechanismen : Play cards for face halves needed
Kommentar:
Nice Art
Good mechanism
Memorising cards is helpful
High chance factor
Vergleichbar:
All card games where extreme values score
Zufall 2
Taktik 2
Strategie__ 1
Kreativität
Wissen_
Gedächtnis 1
Kommunikation
Interaktion 3
Geschicklichkeit
Action