preparation

 

Dreams

Gods, mortals and visions

 

Gods place stars in the skies, but a mortal seems to have infiltrated the heavens and gods want to unmask the mortal. You begin with a star crystal in each of the three varieties and one selection disc. The roles of gods and mortal are assigned secretly; as a god, your assignment shows a number for the True Vision of the round among the four dream cards. Then all players in turn place one of their star crystals for a picture point of the True Vision and try to place the crystals to mark significant points in the dream illustrations.

When all star crystals have been placed, you make a guess with your selection discs; gods guess on the player color of the mortal; the mortal selects a number of the dream card as the True Vision. Then assignation and selection discs are revealed: The mortal scores three Gods points, if nobody guessed his color, and two Gods points, if he correctly guessed the True Vision. Each god scores two Gods points, if he gave a correct guess on the player color of the mortal and one Gods point, when nobody has gave a guess on his color believing him to be the mortal.

The following rounds are played in the same way with new sets of four dream cards; if someone collects 16 points, you win with most Gods points at the end of the round.

A wonderful and very beautiful game, but only a game for specialist - the crux are the images: How do you place star crystals so that the might depict a bird’s nest on the head of an Easter Island statue under a tree and at the same time a pair of lovers dissolving into letters that float down into an open book? Lovely, creative, but, in the end, pure guesswork.

 

Players: 3-6

Age: 10+

Time: 30+

Designer: Olivier Grégoire

Artist: Miguel Coimbra, Tina Kothe

Price: ca. 30 Euro

Publisher: Zoch Verlag 2016

Web: www.zoch-verlag.com

Genre: Guessing, communication

Users: With friends

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Very beautiful illustrations

Classy components

Images very difficult to covey

Very often it’s guessing only

 

Compares to:

Guessing games on arrangements

 

Other editions:

Lion Rampant (en)

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 1

Action (dark green): 2