PLAYED FOR YOU
Cherry Picking
Fruit harvest with ladders and basketsObst ernten mit Leitern und Körben
A colorful mix of fruits needs to be harvested, with the aid of ladders and baskets. Six plant cards are laid out for types of fruit. The number of harvest cards for the current number of players is prepared; then you place one harvest card beneath each plant card and distribute the rest evenly to all players.
All players simultaneously choose and reveal a card from hand; cards chosen determine the sequence of harvesting. To harvest is to take a harvest card next to a plant card and to put it on one’s own harvest stack. You harvest first, if you alone played a ladder and choose any plant card. Several ladders cancel each other and go directly to the harvest stacks. Then you harvest if you alone played a wild card. Several jokers are treated like several ladders. Then all with fruit cards harvest from the corresponding plant card, regardless of the kind of card beneath the plant card. Finally, you harvest from any plant, if you alone played a basket. In case of several baskets, you harvest in descending order of basket values.
When all cards have been played, you add the values of your cards and add the square number of the number of your ladders, and a bonus of 10 points for at least one card of each type and also a bonus of 10 points for four and of 20 points for five identical cards. Bonuses can be scored cumulatively if you can make up several sets. Each Joker can only be used for one type of fruit. After three rounds you win with most points.
Cherry Picking is a nice, fast, little game, nothing really new, but well-made and well-working, a good memory for cards can help you in cheerfully collecting fruits.
Players: 2-6
Age: 8+
Time: 30+
Designer: Jeroen Geenen
Artist: Lena Hesse
Price: ca. 9 Euro
Publisher: Zoch 2014
Web: www.zoch-verlag.com
Genre: Set collecting
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Very attractive design
Simple rules
Card memory can be useful
A bit of tactic is possible
Compares to:
Set collecting game with interaction of cards played
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0