played for you
Beasty Bar
New Beasts in Town
New animals with new effects are crowding into the Bar: A Rhino -12- rams the strongest animal present, also another Rhino, out of the queue and takes its place. A Bear -11- pulls the two weakest animals, weaker than himself, to the back of the queue. A Tiger -10 – eats the next-but-one animal in front of him, if it is weaker, and takes its place. Permanent action. A Cheetah -9- eats the weakest animal in the queue that is weaker than her, and takes its place. A Llama -8- spits at the weaker animal in front, which flees to the end of the queue. A Porcupine -7- defends itself against attacks of a stronger animal and stays in place, the attacker ends up on the That’s It Card. Permanent action. An Ostrich -6- runs past either animals of even or uneven numbers and stops when encountering the first animal of the other kind. A Penguin -5- imitates any other animal from your own hand, but turns Penguin for any following permanent action. A Dog -4- rearranges the queue according to strength, the weakest animal next to the gate. A Peacock -3- places itself directly in front of the strongest animal. A Vulture -2- does not enter the queue, but brings back the top animal from the That’s It Card and then goes there itself after all resulting effects. A Bat -1- ousts another animals and combusts when reaching place #1.
The game is played according to the rules of the basic game; if you combine both games, you choose any twelve animals from both games, of value 1-12.
A beastly scrimmage with new beasts! If you use your four- and two-legged friends cleverly, you can have your Penguin in front as a Rhino, but beware of another Rhino!
Players: 2-4
Age: 8+
Time: 20+
Designer: Stefan Kloß, Anna Oppolzer
Artist: Alexander Jung
Price: ca. 15 Euro
Publisher: Zoch Verlag 2015
Web: www.zoch-verlag.com
Genre: Card placement, effect implementation
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
As cute and witty as Beasty Bar
Well-chosen effects for the new animals
Can be combined in any way with the first game
Compares to:
Card placement games with effect implementation
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0