played for you
Witness
Cooperative investigation
Blake and Mortimer, Heroes of a Belgian Comic series, solve puzzling cases in Witness. Each player has a Clue booklet and his character marker, a Whisper tile is laid out. Then you choose a case in one of four levels of difficulty and the introduction is read out from the Case booklet. Then you read your personal clues. Then four Whisper rounds are played, according to the templates on the Whisper tile – the player with the character in the color of the arrow whispers all clues he knows at that point to the character at whom the arrow is pointing. When clues are whispered to you you cannot ask any question and may not mention clues of your own. You are also not allowed to take notes until after the fourth Whisper round, notes are made secretly.
The Question phase is next: Questions for the case are read from the Question booklet. Each player writes down his answer. Then, in scoring, each correct answer scores a point, the highest possible number of points is one point per correct answer per player, that is, 12 points. If the team achieves six or fewer points, you should compare your clues and try so solve the case together.
An unusual concept and a fantastic game – a cooperative game in which you cannot talk to other players except for whispering clues – no discussing, no consulting, each player has to make the best of clues received by himself – challenging and difficult and offering an impressive spectrum of tasks to do to solve a case, ranging from puzzling images together to cracking a code wort; everyone thinks on his own, the cooperation comes from transmitting clues as exactly and comprehensively as possible.
Players: 4
Age: 12+
Time: 15+
Designer: Dominique Bodine
Artist: E. P Jacobs
Price: ca. 35 Euro
Publisher: Ystari / Asmodee 2014
Web: www.asmodee.de
Genre: Deduction, communication, cooperation
Users: With friends
Version: de
Rules: de en fr
In-game text: yes
Comments:
Can only be played with four players
Exact transfer of information and careful listening is necessary
After four whispering rounds everyone has all information
Broad spectrum of tasks for solving cases
Compares to:
Chinese Whispers, communication games with exact transmitting of information
Other editions:
French and English edition from Ystari
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 2
Communication (red): 2
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0