PLAYED FOR YOU
Serenissima
Trade at renaissance’s heyday
This game was published 1996 with a topic of conflict between four cities around the Mediterranean, in this new edition players represent Renaissance merchant families. You begin with one harbor and two galleys carrying three sailors each.
In order of their numbers the owner of the respective galley is becoming active and chooses Action or Investment. Actions are Loading, Movement, Sale or Battle. Your galley must always carry at least one sailor; depending on who is in control of a harbor you can move sailors unrestrictedly or only between your own galleys; commodities in harbors under your control are loaded for free, in other harbors you pay for them. A galley moves one spot per sailor on board; when galleys meet a player with a more sailors on all of his galleys can put up a blockade which stops the active player’s movement, he continues with Sale or Battle. Battles between galleys or galley and harbor are decided by dice roll; you cannot conquer the last harbor of a player. In case you decide to invest you can acquire elements in all your own harbors - sailors, galleys, fortress or basilica. When all galleys have been active a doge card is drawn and implemented, in some rounds followed by a pay-out. After the third pay-out the richest player wins.
Yes it is possible - one can take a good game and make it even better - here the game was streamlined, shortened, the auction of turn order was deleted, distances where shortened, buildings were added, harbors score more often - and, yes, it is still Serenissima, even with a changed and more tactical combat system. An absolute must-have!
Players: 2-42
Age: 13+
Time: 90+
Designer: Dominique Ehrhard
Art: Dominique Ehrhard, Arnaud Demaegd
Price: ca. 30 Euro
Publisher: Ystari 2012
Web: www.ystari.com
Genre: Trade game
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
New edition of Serenissima, Eurogames, 1996
Lots of changes, also in the basic rule
Still the same game as regards to flair, challenge, quality and basic mechanisms, if not a better one
Compares to:
Unique mixture of resources management and conflict
Other editions:
Serenissima, Eurogames, 1996
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0