Serenissima

 

You represent a Renaissance merchant family and begin with one harbor and two galleys carrying three sailors each, a galley must always carry at least one sailor.

Galleys are activated in turn, the owner chooses Action or Investment. Actions are Loading, Movement, Sale or Battle. Other factoirs are control of harbors, relocation of sailors, selling of commodities or blockade. Conflicts between galleys or galley and harbor are decided by dice roll; the last harbor of a player may cannot be conquered.

Your galley must always carry at least one sailor; depending on who is in control of. Choosing investment, you can acquire elements in all your own harbors - sailors, galleys, fortress or basilica. When all galleys have been active a doge card is drawn and implemented, in some rounds followed by a pay-out. After the third pay-out the richest player wins.

Revised new edition of Serenissima, Eurogames, 1997

 

Resources management and Worker Placement for 2-4 players, ages 13+

 

Publisher: Ystari 2012

Designer: Dominique Ehrhard

Art: Dominique Ehrhard, Arnaud Demaegd

Web: www.ystari.com

Stock#: 01582 6

 

Users: With friends

 

Version: multi * Rules: de en * In-game text: no