PLAYED FOR YOU
Trains and Stations
Deliver, Develop, Profit
Dice represent resources for tracks, trains or requirements for buildings to acquire commodities monopolies for Victory Points. You pick up to five of your dice that are not in use on the board and roll them together with eventual bonus dice; dice that were saved from previous rounds can be rolled again. For one coin per roll you can re-roll any number of dice as often as you like. Locked Train symbols cannot be re-rolled, three Locked Trains lose you three VP and stop re-rolls. When you are done with rolling dice you resolve the results: Trains and Locked Trains are placed next to a station or to continue a track. When such placements completes a track, delivery, that is, scoring occurs. When you have three or more identical building symbols you place a corresponding building from personal stack, according to parameters, next to a station. Coin symbols give you money and you can save any number of dice for later. Dice on the board are then scored for track/delivers, goods/monopolies and power cards/orders as well as scarcity of goods/building upgrade. When all VP cards have been taken, all players that had no turn in this round have one more turn; then you add VP cards and VP for completed orders and monopolies.
Despite the many options to acquire VP from monopolies, speculation and buildings the game is governed by the chance element of dice; very often a surprisingly quick end ruins a longer-term strategy. Usually track building is the safest strategy, especially when you cooperate with other players. Taken as a pure dice game, Trains and Stations is working well, and also as a family game.
Players: 3-5
Age: 14+
Time: 45+
Designer: Eric M. Lang
Artist: Shane Madden, Christina Gugliada
Price: ca. 28 Euro
Publisher: Wizkids 2013
Web: www.wizkidsgames.com
Genre: Dice, railway
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Beautiful, albeit small components
Simple rules
Short tracks are usually a safe strategy for winning
Also good for families and casual gamers
Compares to:
Other dice games with multiple use for dice
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 1
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0