played for you

 

Chronos Conquest

Kingdom conquest with sandtimers

 

A game with time – all play simultaneously! The archipelago of stacks holding different types of cards and six God cards as well as two city tiles are set out. Attention! You should introduce the different types of archipelago cards in stages, as there is no time for explanations during the game!

You start with run-down timers and can only move your own, run-down timers. When a timer has run down, you can turn it over and put it on a stack of archipelago cards or a city tile or take it off the board without turning it over. If you remove a timer from a stack you can take its top card for your kingdom. Island or Monster are put down, Wind cards are displayed separately for each time, identical ones are stacked. Catastrophes are resolved immediately. Some cards let you transfer timers of other players – regardless of their filling status – into Hell, where special rules apply. A sand timer on a city tile allows you use of the city effect, regardless of the current filling status of the timer. Several timers on the same stack block each other and you can negotiate of how to resolve the situation. If you discard cards from your kingdom you can take a God card and use the effect.

If someone take the Volcano Eruption card, the game ends immediately and you win with most victory points (Kingdom card x number of wind directions). Alternately you win with 200 points or Minotaur + Hydra in your kingdom or meeting the conditions of a God or a city.

A hectic game of fast decision, hesitating or considering does not work, and in case of a blockade giving in and going elsewhere might be better than have a timer blocked indefinitely.

 

Players: 2-6

Age: 10+

Time: 5+

Designer: Guillaume Aubrun

Artist: Biboun

Price: ca. 45 Euro

Publisher: Witty Editions / Heidelberger 2014

Web: www.heidelbaer.de

Genre: Real time

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Kickstarter re-edition of Witty Conquest

Extremely short playing time

Several rounds are recommended

Hectic, cute, nice

 

Compares to:

Time ‘n’ Space for the use of timers

 

Other editions:

Witty Chronos

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 2

Action (dark green): 2