Gulf, Mobile & Ohio Expansion #1
Eight companies are available at the start; the starting player must begin with the South Caroline Line; a turn comprises one of four options: Found company - offer basic share - track building by the president - pass. Track building gives you victory points for building in cities and connections to new colors. Building in a city where a not yet available company is named makes this company available. When all players have passed in turn or all colors are in play, you win at the end of the current action with most victory points.
Expansion #1 introduces a new color for markers, nine pink cubes are placed between rows with six and twelve cubes.
Expansion for Gulf, Mobile & Ohio for 3-6 players, no age given
Publisher: Winsome Games 2009
Designer: Eddie Robbins, John Bohrer
Stock #: Essen Edition 2009 / 11 of 80
Users: For experts
Version: multi * Rules: de en * In-game text: no