PLAYED FOR YOU
Booray!
Take Tricks and avoid banKruptcy
The card hit from Louisiana, that is how the box cover advertises Booray, a trick-taking card game with elements taken from poker, that has spread all over America from its origins in Louisiana.
You try to be the first to win 400 Booray $ or be the last in play not bankrupt. You use a French deck of 52 cards and each player starts the game with 200 Booray $ for his seed money. The dealer of the round shuffles the deck and lets it be cut by his neighbor, then each player puts 1 $ on the table for the pot. Then the dealer gives 5 card one by one to each player, the rest is face-down stack; the top card of the stack is turned up and determines trump for the round. Now all players decide in turn on the strength of their hand if they want to play or if they pass. If you pass, you give back your cards, but your money stays in the pot. If you play you can exchange any number of cards with the stack. Then a trick taking game with following suit and trump is played. If you take most tricks you get the pot, in case of a tie the pot remains on the table. If you played and could not take a trick you are deemed to have gone “Booray” and must stake the total of last pot for the the next round. All others again stake 1 $. If you cannot pay up for the next round you are bankrupt, put your remaining money into the pot and are out of the game.
Booray is a basically standard trick taking game where the fun is in the setting up of the pot and the possibility to pass; the rules list versions like additional rules in case you hold a hand that will definitely enable you to take 3 tricks.
Players: 3-6
Age: 13+
Time: 45+
Designer: not named
Artist: not named
Price: ca. 10 Euro
Publisher: Winning Moves 2011
Web: www.winning-moves.de
Genre: Trick-taking card game
Users: With friends
Special: 1 or many players
Version: de
Rules: de
In-game text: no
Comments:
Simple standard rules
Interesting mechanism for making up the pot
Some tactic possible due to pass option
Compares to:
Other trick-taking card games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0