PLAYED FOR YOU

 

Artefakt

Armour, jewels, relics

 

A legendary treasure composed from valuable artifacts like ancient armor, jewels and relics is rumored to have been located and archeologists set out to search for it.

The 10 locations are laid out in a circle, with the name only visible. Then you turn over locations 1, 5, 6 and 8 to the text side. The 24 fragments are placed face-down into the circle and the players’ men are placed on the locations by dice roll. Discover new fragments, travel preparations, travel, take fragments, change of starting player. Now all try to move their men as best as they can, onto the best locations, to find all four fragments of an artifact as fast as possible.

You play rounds of five actions: Discover new fragments, travel preparation, travel, take fragments and change charting player. New fragments are discovered by dice roll; the dice determine the kind of fragment and the location where it is placed. Your men travel according to travel cards, which are allocated to the men face-down and must be completely applied; you can choose the direction of movement. First all move their first men, and then all move the second and finally the third ones. Then locations are checked: If you are alone, take all fragments and use the location ability, if visible. If you have the majority, you can take all fragments or steal one from another player before using location ability. In case of a tie at a location nothing happens. You immediately win if you own a complete artifact.

Due to face-down fragments and their distribution and face-down travel cards, Artefakt is very much chance-determined, but a nice and very beautiful family game.

 

Players: 2-4

Age: 10+

Time: 30+

Designer: Michael Palm, Lukas Zach

Artist: Claus Stephan, Martin Hoffmann, Mirko Suzuki

Price: ca. 20 Euro

Publisher: Winning Moves 2011

Web: www.winning-moves.de

Genre: Placement and acquisition game

Users: For families

Version: de

Rules: de

In-game text: yes

 

Comments:

Beautiful components

Standard topic

Threefold chance-driven due to dice attribution of fragments, face-down fragments and face-down movement allocation

 

Compares to:

All acquisition games with face-down movement allocation and unknown object distribution

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0