PLAYED FOR YOU
Vampire Empire
Nocturnal Hunt
Three vampires are haunting the old castle and the neighboring town; the Human player must find the three vampires hiding among the total of nine characters; the Vampire player needs to bluff, must entice the Human player to attack innocent characters and must kill characters from town or conquer the castle.
Nine double-sided character cards feature Nobles – Lady, Lord and Officer; Clergy – Monk, Nun and Bishop; and Servants – Maid, Cook and Butler. Each player has his own deck of cards and draws eight cards from it at the start of the game; three character cards from the stack are displayed to form the castle, the rest of the stack represents the town. The Vampire player draws three character tiles to represent three vampires so far only known to him; the Human player draws two tiles for trustworthy humans, the remaining tiles are also human, but so far unknown. The Vampire player begins, then you alternate in play. Each player in his turn can discard cards optionally and draw new ones; then the Vampire only can unmask a Vampire and then they both must end their turn with doing an action – hide Characters in town (Vampire), use Holy Water and unmask a Vampire, who then can be attacked instantly (Human) or Battle (both players). Battles are decided by playing cards and comparing values, in case of a tie the attacked character wins; support cards can assist in defense or attack.
Vampire Empire offers a felicitous and well-done mixture of luck, bluff and deduction, using simple basic structures and different strategies, conservative or risky; definitely an enrichment for the genre of Two-Player card games.
Players: 2
Age: 10+
Time: 30+
Designer: Filip Miłuński
Artist: Piotr Słaby
Price: ca. 18 Euro
Publisher: White Goblin Games 2012
Web: www.whitegoblingames.com
Genre: Cards, deduction, bluff
Users: With friends
Special: 2 players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Standard topic
Attractive components
Different strategies are possible
Good mixture of chance, deduction and bluff
Compares to:
Other Two-Player card games with comparison of card values
Other editions:
Stronghold Games, 2013
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 1
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0