PLAYED FOR YOU
Rogue Agent
Androiden gegen Agenten
Rain City - Agents fighting crime and also Government Androids disguised as agents, you can play in two different modes:
The Agent Mode for 2-4 players is a competitive race for influence in the city, played in six rounds of three phases each: In the Time Phase new Criminals, Assassins and Bombs come to Rain City. In the Action Phase all players resolve actions - Cruise, Investigate, and Justice Actions - including Attacking, Arresting, Intercepting or Turning-In of Criminals, Searching Locations, Buying Commodities or Defusing Bombs - as well as Recruitment. The third phase is the City Phase when Criminals and Assassins cause trouble in the midst of exploding bombs. In the Agent Mode you win with most influence from arresting criminals, defused bombs and elimination of assassins as well as from informants planted in the city and from syndicate bonuses.
In the Android Mode for 3 and 4 players infiltrating, androids disguised as agents, enter the game. At the start you do not know if you are android or not; when you have been revealed as an android you try to destroy locations and attack agents to collect influence points; agents must hinder you. You score as in the Agent Mode, but androids also score for Criminals that they did arrest while still disguised as agents.
A game of strategic/tactic interest despite lots of dice rolls, abstract and yet full of topic; a game with lots of resources management and aggressive interaction, a game that you love or hate, a game featuring highly interesting mechanisms like the First Player function of placing threats and thus heavily influencing the game or the Android Revealing Mechanism.
Players: 2-4
Age: 12+
Time: 90+
Designer: David Ausloos
Artist: David Ausloos, Travis R. Chance
Price: ca. 50 Euro
Publisher: White Goblin Games 2013
Genre: Cyberpunk, adventure
Users: For experts
Version: multi
Rules: de en fr nl
In-game text: yes
Comments:
Card decks in four languages
Two different game modes
Curious mixture of topic and abstract flair n playing
Allows aggressive interaction
Rule book needs revising
Compares to:
Resources management games with using dice and aggressive interaction
Other editions:
Stronghold Games, USA
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0