PLAYED FOR YOU

 

Rogue Agent

Androiden gegen Agenten

 

Rain City - Agents fighting crime and also Government Androids disguised as agents, you can play in two different modes:

The Agent Mode for 2-4 players is a competitive race for influence in the city, played in six rounds of three phases each: In the Time Phase new Criminals, Assassins and Bombs come to Rain City. In the Action Phase all players resolve actions - Cruise, Investigate, and Justice Actions - including Attacking, Arresting, Intercepting or Turning-In of Criminals, Searching Locations, Buying Commodities or Defusing Bombs - as well as Recruitment. The third phase is the City Phase when Criminals and Assassins cause trouble in the midst of exploding bombs. In the Agent Mode you win with most influence from arresting criminals, defused bombs and elimination of assassins as well as from informants planted in the city and from syndicate bonuses.

In the Android Mode for 3 and 4 players infiltrating, androids disguised as agents, enter the game. At the start you do not know if you are android or not; when you have been revealed as an android you try to destroy locations and attack agents to collect influence points; agents must hinder you. You score as in the Agent Mode, but androids also score for Criminals that they did arrest while still disguised as agents.

A game of strategic/tactic interest despite lots of dice rolls, abstract and yet full of topic; a game with lots of resources management and aggressive interaction, a game that you love or hate, a game featuring highly interesting mechanisms like the First Player function of placing threats and thus heavily influencing the game or the Android Revealing Mechanism.

 

Players: 2-4

Age: 12+

Time: 90+

Designer: David Ausloos

Artist: David Ausloos, Travis R. Chance

Price: ca. 50 Euro

Publisher: White Goblin Games 2013

Web: www.whitegoblingames.com

Genre: Cyberpunk, adventure

Users: For experts

Version: multi

Rules: de en fr nl

In-game text: yes

 

Comments:

Card decks in four languages

Two different game modes

Curious mixture of topic and abstract flair n playing

Allows aggressive interaction

Rule book needs revising

 

Compares to:

Resources management games with using dice and aggressive interaction

 

Other editions:

Stronghold Games, USA

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0